• Kidnap At Mystery Island

    Kidnap at Mystery Island

    Set in a time after the great global Environment Revolution of 2072, readers enter a high-tech world of eco criminals, artificial islands, global warming, rising seas, and patrolling coastal rangers. Like other children of his generation, Dom has a special talent chosen by his parents at conception. He is a human chameleon - possessing the ability to blend into any surroundings and become almost invisible. Unfortunately his Anti-Ec father is a mining billionaire set on ignoring new planet-saving laws who kidnaps a young girl, Zoe. Will Zoe who is a mind-reader and her sisters, who also have remarkable talents, be able to outwit the ruthless mining billionaire.

    Storylines Tom Fitzgibbon Award Winner 2021 ​​​​​​Shortlisted for the 2023 NZ Book Awards for Children & Young Adults - Best First Book NZSA Award  
  • The Adventures of Crimson and the Guardian BOOK ONE: The Battle of the Snake Crimson, the last of the secretive and elusive medieval unicorns, steps into young orphaned Kinsey’s path and life. Within minutes Kinsey finds herself battling a huge and dangerous snake-like river monster with nothing but a magical cloak and a dagger. somehow she survives, and with her sense of adventure awakened, she agrees to travel with Crimson on an incredible journey towards more danger and peril than she could ever imagine. Kinsey must overcome a band of monsters called jagotchies before rescuing the kidnapped leader of the dwarfs and helping save the life of a young troll-like creature, a Shadow-Blood. As she travels closer to the battlefield where the nation’s enemy is gathering his forces, she has to avoid wolf-like creatures called mungas intent on tearing her limb to limb, escape the clutches of the small but deadly bobaho and kill a giant dragon to rescue Crimson from a band of shape-shifters. At every encounter, Kinsey discovers more about the cloak's magic secrets, and surprises herself with her own abilities. But war is looming, and old enemies and warriors are gathering their forces. Has she learned enough to be able to defeat the deadliest enemy of all—the man called the Snake?
  • The Adventures of Crimson and the Guardian BOOK TWO: The Return to Deephaven For over two hundred years, no one has dared attempt to enter the Deephaven caves—not since the two-headed, dragon-like tworns viciously attacked the dwarves who lived there and took the caves for their own. But since their overwhelming defeat at the Battle of the Snake, everyone wants to know how many tworns are still alive. And there’s only one way to find out—do what no one has chanced for decades—disregard common-sense and venture inside the caves. Armed with not much more than her dragon-dagger and her courage, Kinsey makes the journey with Crimson, the wise and insightful unicorn, ever beside her. The cave-hating but tworn-ready young dwarf, Anvil Treegrasper, reluctantly joins them. However, ferocious tworns are not the only danger in their path. An unlikely but cunning spell master has one thought on his mind—steal the Pendant of Peace worn around Kinsey’s neck for his own deadly purposes. And he is closer than Kinsey could ever imagine, with a powerful black crystal full of evil enchantments that could destroy them all.
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